Remember that some cheats are limited to the screens you enter like:
#Mount and blade warband multiplayer agains bots upgrade#
CTRL+F4 – Knocks unconscious an enemy after several presses.Ctrl+F6 – Knocks out one of your troops.Ctrl+Shift+F6 – Knocks out all of your troops.Ctrl+Shift+F4 – Knocks out all enemies zoomed into.Ctrl+Alt+F4 – Knock unconscious all enemy troops.CTRL+X – In the inventory it gives you 1000 Gold.CTRL+W – Greatly increases all of your weapon proficiencies.CTRL+X – Gives you 1000 XP in the character screen.CTRL+X – Gives an experience to the selected party member.Ctrl + space – Fast Forward waiting at the map.Ctrl + ~ (then type in ‘nocheatmenu’ no ”) – Deactivate Cheat Menu.CTRL+Shift+H – Completely heals your horse.CTRL+F5 – AI takes over your character in battles.But even the most vociferous critics and anti-fans have been able to recognise some improvements in the battle AI. Again, this is fine- I’ve done it myself. I’ve seen lots of people complain about Bannerlord at Taleworlds. Rather, you don’t want to admit to anything good about Bannerlord. In fact I would dispute that you can’t see the changes in AI, because your answers to the careful points I made about the video flatly contradicted the evidence. Which raises the question of why he felt the need to make a couple of posts telling people why it wasn’s as good as KCD…The point being, even he seems mildly averse to giving Bannerlord its due, and you most certainly are averse to doing so. I doubt that’s true, though in any case the only two recent respondents other than me have been you and 213, the latter seeming not only to be an ardent fan of KCD (not a bad thing) but also providing evidence as to why he thinks M&B is inferior to KCD- and later saying that he doesn’t see it as a competitor. You also make the statement that nobody else in the thread can see the AI changes. You may as well say a battle match in Warband multiplayer is the same as a battle in the main singleplayer game mode. Which is why I was confused in the first place what the hell you were talking about Custom battles for. Add to that each team being split into multiple groups and the possibility to have more than one group of each type of troop (so it isn’t just infantry, archers and cav under one command each, unless you have a 3v3), and the fundamentals of Captain mode are radically different to those of Custom battles. The fact that multiple players are introduced in Commander/Captain battles is a huge game changer the AI is no longer in charge of either side. The similarities are very few and simplistic- they both involve setting up a battle between two teams and setting the number of troops. The comment you make about the commander/captain battle being like a custom battle is objectively silly. Sometimes in Warband enemy AI peel off individually to focus on the player if he is already VERY close, they do not however make a beeline for his distant group from far away if there is a closer player team group to engage.
Nor would the player team infantry have marched past the two battling groups of cavalry in Warband they would ALWAYS have headed directly to attack the enemy cavalry group because the rest of the enemy army was very far away. The enemy in Warband goes for the nearest group to it, which in the case of the video was the player team’s infantry- this didn’t happen in the video because the enemy cav wanted to meet the player team’s cavalry, which happened to be controlled by the player. The two formations of infantry meet and stay in those ranked formations. A line is not the same as the ranks we see in Bannerlord.